Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Other Systems

Source Pact Worlds pg. 152
Vessels in Starfinder use a variety of systems to gain an advantage in the harsh depths of space. These systems are added to a ship during its construction.

Teleportation Interstellar Drive

Source Ports of Call pg. 31
PCU 75; Cost (in BP) 15 × size category
Mystical scholars, driven by distrust in Drift travel thanks in part to the Drift Crisis, have worked tirelessly to create alternative ways to traverse the stars at faster-than-light speeds. One result is the T.I.D., which takes multiple forms but carries great risk; use of these devices leaves a ship in a critical state upon arrival.
A teleportation interstellar drive is available only for starships with a magic power core (page 30). The ship must have previously visited the target star system while both the magic power core and magic interstellar drive were installed. The ship must remain stationary and build arcane energy for a number of days equal to the distance of the destination: 1d6 for destinations in the same star system and 5d6 days for travel elsewhere in the galaxy. Starship combat interrupts this buildup; it must be restarted from zero. At the end of this buildup, the ship is instantly teleported to the target system. On arrival, all systems have the glitching condition, and the ship can power only life support, gravity, and comms until the systems are repaired.